Items

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This page lists the bonuses, penalties, and items/equipment allowed for Original Sin. Not all bonuses or penalties are used for all rolls, if you're unsure please ask an ST if the bonus/penalty is appropriate for a given situation. If a bonus/penalty/item is from a book not listed here, please ask an ST before using it, as this list is in progress to be all-inclusive. Otherwise, please do not use a bonus/penalty that is not listed on this page.


Contents


World of Darkness

Attributes

Type Bonus Cost Special
Book or television show related to topic +1 (Memorizing / Remembering: Int + Composure) n/a pg. 45
Photograph taken at the event +2 (Memorizing / Remembering: Int + Composure) n/a pg. 45
Extensive Information -3 to -5 (Memorizing / Remembering: Int + Composure) n/a pg. 45
Details studied quickly or distractedly -1 to -2 (Memorizing / Remembering: Int + Composure) n/a pg. 45
Unusual or strange facts -1 to -2 (Memorizing / Remembering: Int + Composure) n/a pg. 45
Items observed days, weeks or years ago -1 to -5 (Memorizing / Remembering: Int + Composure) n/a pg. 45
Hopped-up on caffeine +1 (Perception / Reaction to Surprise: Wits + Composure) n/a pg. 45 & 46
Amphetamines +2 (Perception / Reaction to Surprise: Wits + Composure) n/a pg. 45 & 46
Dark -3 (Perception / Reaction to Surprise: Wits + Composure) n/a pg. 45 & 46
Obscuring Weather -1 to -3 (Perception / Reaction to Surprise: Wits + Composure) n/a pg. 45 & 46
Subtle Detail -1 (Perception: Wits + Composure) n/a pg. 45
Obscure Detail -3 (Perception: Wits + Composure) n/a pg. 45
Distracting Circumstances -1 to -3 (Perception / Reaction to Surprise: Wits + Composure) n/a pg. 45 & 46
Methamphetamines +3 (Reaction to Surprise: Wits + Composure) n/a pg. 46
Attacker at Long Range -3 (Reaction to Surprise: Wits + Composure) n/a pg. 46
Presumed Safe Enviroment -1 to -2 (Reaction to Surprise: Wits + Composure) n/a pg. 46
Questioned or smooth-talked by a friend -1 (Resisting Coercion: Resolve + Wits / Resolve + Stamina) n/a pg. 47
or family member -2 (Resisting Coercion: Resolve + Wits / Resolve + Stamina) n/a pg. 47
Bribed -1 to -3 (Resisting Coercion: Resolve + Wits / Resolve + Stamina) n/a pg. 47
Slippery Conditions -1 (Lifting/Moving Objects: Strength (+ Stamina)) n/a pg. 48
Antibiotics +2 (Resisting Poison or Disease: Stamina + Resolve) n/a pg. 49
Cutting-edge Wonder Drugs +3 (Resisting Poison or Disease: Stamina + Resolve) n/a pg. 49
Injuries -1 to -3 (Resisting Poison or Disease: Stamina + Resolve) n/a pg. 49
Lack of Medication -1 to -3 (Resisting Poison or Disease: Stamina + Resolve) n/a pg. 49
Lack of Sleep -1 to -2 (Resisting Poison or Disease: Stamina + Resolve or Meditation: Composure + Wits) n/a pg. 49
Meditation Room +3 (Meditation: Composure + Wits) n/a pg. 51
Loud Noises -1 (Meditation: Composure + Wits) n/a pg. 51
Nearby Children -1 (Meditation: Composure + Wits) n/a pg. 51
Uncomfortable Enviroment -1 (Meditation: Composure + Wits) n/a pg. 51
Lack of Food -1 to -3 (Meditation: Composure + Wits) n/a pg. 51

Skills

Mental Skills

Type Bonus Cost Special
Access to University Library +2 (Research: Int + Academics) n/a pg. 56
Access to Government Databases +3 (Research: Int + Academics) n/a pg. 56
Unusual Topic -1 (Research: Int + Academics) n/a pg. 56
Obscure Topic -2 (Research: Int + Academics) n/a pg. 56
Limited Library or Database -2 (Research: Int + Academics) n/a pg. 56
High-Performance Computer +1 to +3 (Hacking: Int + Computer) n/a pg. 57
Disk of Scripts +2 (Hacking: Int + Computer) n/a pg. 57
System Passwords +3 (Hacking: Int + Computer) n/a pg. 57
Outdated Computer System -2 (Hacking: Int + Computer) n/a pg. 57
Slow Internet Connection -3 (Hacking: Int + Computer) n/a pg. 57
High-grade Tool Set +1 (Create Art: Int + Crafts or Repair Item: Dex + Crafts) n/a pg. 58
High-quality marble or clay +1 (Create Art: Int + Crafts) n/a pg. 58
High-tech tools (laser leveler, saws with laser guides) +2 (Create Art: Int + Crafts or Repair Item: Dex + Crafts) n/a pg. 58
Specialized Sculpting Tools +2 (Create Art: Int + Crafts or Repair Item: Dex + Crafts) n/a pg. 58
Extensive Reference Library +2 (Create Art: Int + Crafts or Repair Item: Dex + Crafts) n/a pg. 58
Garage +3 (Create Art: Int + Crafts or Repair Item: Dex + Crafts) n/a pg. 58
Carpentry Shop +3 (Create Art: Int + Crafts or Repair Item: Dex + Crafts) n/a pg. 58
Poor-quality Tool Set -1 (Create Art: Int + Crafts or Repair Item: Dex + Crafts) n/a pg. 58
Poor-quality Materials -1 (Create Art: Int + Crafts or Repair Item: Dex + Crafts) n/a pg. 58
Lack of Reference Library -1 (Create Art: Int + Crafts or Repair Item: Dex + Crafts) n/a pg. 58
Improvised Work Area -1 (Create Art: Int + Crafts or Repair Item: Dex + Crafts) n/a pg. 58
Forensic Kit +1 (Examining a Crime Scene: Wits + Investigation) n/a pg. 60
Surveilance Gear +1 (Examining a Crime Scene: Wits + Investigation) n/a pg. 60
Unrestricted Access to the Scene +2 (Examining a Crime Scene: Wits + Investigation) n/a pg. 60
Access to Government Databases +3 (Examining a Crime Scene: Wits + Investigation) n/a pg. 60
Weather Obscures Scene -1 to -3 (Examining a Crime Scene: Wits + Investigation) n/a pg. 60
Scene has been Compromised by Intruders -1 to -5 (Examining a Crime Scene: Wits + Investigation) n/a pg. 60
Lack of Forensic Equipment -3 (Examining a Crime Scene: Wits + Investigation) n/a pg. 60
Internet Access +1 (Enigmas: Int + Investigation) n/a pg. 60
Code-Deciphering Computer Programs +2 (Enigmas: Int + Investigation) n/a pg. 60
Extensive Reference Library +2 (Enigmas: Int + Investigation) n/a pg. 60
Extensive Library Dedicated to the Specific Subject Matter in Question +3 (Enigmas: Int + Investigation) n/a pg. 60
No Reference Library -1 (Enigmas: Int + Investigation) n/a pg. 60
Distracting Phenomena in Area Noise -1 to Dangers -4 (Enigmas: Int + Investigation) n/a pg. 60
Incomplete Clues -1 to -5 (Enigmas: Int + Investigation) n/a pg. 60
Set of Surgeon's Tools (scalpels, retractors, clamps) +1 (Healing Wounds: Dex/Int + Medicine) n/a pg. 62
Field Surgical Kit +1 (Healing Wounds: Dex/Int + Medicine) n/a pg. 62
Military Surgical Kit +2 (Healing Wounds: Dex/Int + Medicine) n/a pg. 62
Access to Surgical Facilities +3 (Healing Wounds: Dex/Int + Medicine) n/a pg. 62
Lack of Tools -1 to -4 (Healing Wounds: Dex/Int + Medicine) n/a pg. 62
Bad Weather -1 (Healing Wounds: Dex/Int + Medicine) n/a pg. 62
Distraction from Noise -1 to Imminent Danger -4 (Healing Wounds: Dex/Int + Medicine) n/a pg. 62

Physical Skills

Type Bonus Cost Special
Nylon Rope +1 (Climbing: Str + Athletics) n/a pg. 65
Climbing Cleats +1 (Climbing: Str + Athletics) n/a pg. 65
Grappling Hook +2 (Climbing: Str + Athletics) n/a pg. 65
Pitons and Hammer +3 (Climbing: Str + Athletics) n/a pg. 65
Lack of Tools -1 to -5 (Climbing: Str + Athletics) n/a pg. 65
Bad Weather -1 to -3 (Climbing: Str + Athletics) n/a pg. 65
Sheer Slope -1 (Climbing: Str + Athletics) n/a pg. 65
Lack of Handholds -3 (Climbing: Str + Athletics) n/a pg. 65
Bad Weather -1 to -3 (Foot Chase: Sta + Athletics) n/a pg. 66
Difficult Terrain -1 to -5 (Foot Chase: Sta + Athletics) n/a pg. 66
Ramp +1 (Jumping: Str + Athletics) n/a pg. 67
Springboard +2 (Jumping: Str + Athletics) n/a pg. 67
Vaulting Pole +3 (Jumping: Str + Athletics) n/a pg. 67
Slippery Conditions -1 (Jumping: Str + Athletics or Throwing: Dex + Athletics or Brawl) or -2 (Vehicle Pursuit: Dex + Drive) n/a pg. 67
Bad Weather -1 to -3 (Jumping: Str + Athletics or Throwing: Dex + Athletics or Brawl or Vehicle Pursuit: Dex + Drive) n/a pg. 67
Difficult Terrain -1 to -3 (Jumping: Str + Athletics or Throwing: Dex + Athletics) n/a pg. 67
Strong Wind -2 (Jumping: Str + Athletics or Throwing: Dex + Athletics) n/a pg. 67
Obstacles -1 to -3 (Vehicle Pursuit: Dex + Drive) n/a (I'm guessing a new bumper or headlight) pg. 71
Intervening Traffic -1 to -3 (Vehicle Tailing: Wits + Drive / Composure) n/a pg. 72
Bad Weather -1 to -3 (Vehicle Tailing: Wits + Drive / Composure) n/a pg. 72
Twisting Roads -2 (Vehicle Tailing: Wits + Drive / Composure) n/a pg. 72
Electronics Toolkit +1 (Bypass Security System: Dex + Larceny) n/a pg. 74
Mirrors, Conductive Tape and Aerosol Spray +1 (Bypass Security System: Dex + Larceny) n/a pg. 74
Alarm Schematics +2 (Bypass Security System: Dex + Larceny) n/a pg. 74
Portable Decryption Gear +3 (Bypass Security System: Dex + Larceny) n/a pg. 74
Lack of Tools -1 to -5 (Bypass Security System: Dex + Larceny) n/a pg. 74
Unfamiliarity with System -1 (Bypass Security System: Dex + Larceny) n/a pg. 74
State-of-the-art system -2 (Bypass Security System: Dex + Larceny) n/a pg. 74
Charging Guard Dogs -2 (Bypass Security System: Dex + Larceny) n/a pg. 74
Darkness -3 (Bypass Security System: Dex + Larceny) n/a pg. 74
Prybar +1 (Lockpicking: Dex + Larceny) n/a pg. 75
Basic Lockpicks +1 (Lockpicking: Dex + Larceny) n/a pg. 75
Lockpick Gun +2 (Lockpicking: Dex + Larceny) n/a pg. 75
Electronic Keypad Decryptor +3 (Lockpicking: Dex + Larceny) n/a pg. 75
Lack of Tools -1 to -5 (Lockpicking: Dex + Larceny) n/a pg. 75
Darkness -3 (Lockpicking: Dex + Larceny) n/a pg. 75
Someone Approaching -2 (Lockpicking: Dex + Larceny) n/a pg. 75
Crowded Area +1 (Sleight of Hand: Dex + Larceny) n/a Pg. 75
Few Possible Observers +1 (Sleight of Hand: Dex + Larceny) n/a Pg. 75
Timely Distraction +1 to +3 (Sleight of Hand: Dex + Larceny) n/a Pg. 75
Partner to Whom to Transfer the Item +2 (Sleight of Hand: Dex + Larceny) n/a Pg. 75
Subject Wears Tight Clothes -1 (Sleight of Hand: Dex + Larceny) n/a Pg. 75
Security System -3 to -5 (Sleight of Hand: Dex + Larceny) n/a Pg. 75
Public Attention on Item -3 (Sleight of Hand: Dex + Larceny) n/a Pg. 75
Nondescript Clothes +1 (Shadowing (shadow): Wits + Stealth) n/a pg. 76
Small Binoculars +2 (Shadowing (shadow): Wits + Stealth) n/a pg. 76
Additional Shadowers +3 (Shadowing (shadow): Wits + Stealth) n/a pg. 76
Shadow Wears Gaudy Clothes +1 to +3 (Shadowing (subject): Wits + Composure) n/a pg. 76
Tipped Off +4 (Shadowing (subject): Wits + Composure) n/a pg. 76
Unfamiliar Subject -1 (Shadowing (shadow): Wits + Stealth) n/a pg. 76
Poor Visibility -1 (Shadowing (shadow): Wits + Stealth) n/a pg. 76
Crowded Area -1 to -3 (Shadowing (subject): Wits + Composure) n/a pg. 76
Poor Visibility -1 to -3 (Shadowing (subject): Wits + Composure) n/a pg. 76
Survival Knife +1 (Foraging: Wits + Survival) n/a pg. 77
Water Purification Tablets +1 (Foraging: Wits + Survival) n/a pg. 77
Field Survival Guide +2 (Foraging: Wits + Survival) n/a pg. 77
Field Survival Kit +3 (Foraging: Wits + Survival) n/a pg. 77
Arid Locale -2 (Foraging: Wits + Survival) n/a pg. 77
Frozen Locale -2 (Foraging: Wits + Survival) n/a pg. 77
Foreign Environment -1 to -3 (Foraging: Wits + Survival) n/a pg. 77
Lack of Tools -2 (Foraging: Wits + Survival) n/a pg. 77
Slippery Conditions -1 (Weaponry) n/a pg. 78
Surrounded by Inferno -3 (Weaponry) n/a pg. 78

Social Skills

Type Bonus Cost Special
Physical Abuse +1 (Animal Training: Composure + Animal Ken) n/a pg. 79
Rewards or Treats +2 (Animal Training: Composure + Animal Ken) n/a pg. 79
Training Non-Mammal -1 to -3 (Animal Training: Composure + Animal Ken) n/a pg. 79
Animal Already Been Trained Poorly -1 (Animal Training: Composure + Animal Ken) n/a pg. 79
Animal Distracted by Enviroment -2 (Animal Training: Composure + Animal Ken) n/a pg. 79
Quality Musical Instrument +2 (Expression) n/a pg. 80
Supreme-Quality Musical Instrument (a Stradivarius Violin) +4 or +5 (Expression) n/a pg. 80
Unfamiliar Audience -1 to -3 (Expression) n/a pg. 80
Poorly Made Instrument -1 (Expression) n/a pg. 80
Foreign Audience -1 (Expression) n/a pg. 80
Irritated Audience -3 (Expression) n/a pg. 80
Law Enforcement or Government Credentials +1 (Interrogation (interrogator): Wits + Intimidate) n/a pg. 82
Interrogation Room +1 (Interrogation (interrogator): Wits + Intimidate) n/a pg. 82
Torture Implements +2 (Interrogation (interrogator): Wits + Intimidate) n/a pg. 82
Interrogation Drugs +3 (Interrogation (interrogator): Wits + Intimidate) n/a pg. 82
Airtight Alibi +3 (Interrogation (subject): Stamina + Resolve) n/a pg. 82
Lawyer on the Way +2 (Interrogation (subject): Stamina + Resolve) n/a pg. 82
Important Cause +3 (Interrogation (subject): Stamina + Resolve) n/a pg. 82
Language Barrier -2 to -3 (Interrogation (interrogator): Wits + Intimidate) n/a pg. 82
Lack of Evidence Against Subject -3 (Interrogation (interrogator): Wits + Intimidate) n/a pg. 82
Denied Food and/or Water for Extended Period -3 (Interrogation (subject): Stamina + Resolve) n/a pg. 82
Loved Ones Threatened -1 (Interrogation (subject): Stamina + Resolve) n/a pg. 82
Loved Ones Harmed -3 (Interrogation (subject): Stamina + Resolve) n/a pg. 82
Access to Legal Texts +1 (Cutting a Deal: Manipulation + Persuasion) n/a pg. 83
Pertinent Background Information on the Opposing Party +1 (Cutting a Deal: Manipulation + Persuasion) n/a pg. 83
Legal Credentials +2 (Cutting a Deal: Manipulation + Persuasion) n/a pg. 83
Resources to Facilitate Bribes, Kickbacks or Fund Luxury Junkets +3 (Cutting a Deal: Manipulation + Persuasion) n/a pg. 83
Evidence to Blackmail the Opposition +1 to +5 (Cutting a Deal: Manipulation + Persuasion) n/a pg. 83
Lack of Research -1 (Cutting a Deal: Manipulation + Persuasion) n/a pg. 83
Language Barrier -2 to -5 (Cutting a Deal: Manipulation + Persuasion) n/a pg. 83
Lack of Negotiating Chips -4 (Cutting a Deal: Manipulation + Persuasion) n/a pg. 83
Convincing Clothing +1 (Fast-Talk: Manipulation + Persuasion) n/a pg. 83
Cash or Expensive Jewelry +1 (Fast-Talk: Manipulation + Persuasion) n/a pg. 83
A Genuine or Fake ID +2 (Fast-Talk: Manipulation + Persuasion) n/a pg. 83
Inappropriate Appearance -1 to -3 (Fast-Talk: Manipulation + Persuasion) n/a pg. 83
Lack of Bribery Items -1 (Fast-Talk: Manipulation + Persuasion) n/a pg. 83
Subject Hard of Hearing -3 (Fast-Talk: Manipulation + Persuasion) n/a pg. 83
Intimidating Uniform or Expensive Suit +1 (Oratory: Presence + Persuasion) n/a pg. 83
Professional Sound and Video System +2 (Oratory: Presence + Persuasion) n/a pg. 83
State-of-the-Art Media Suite + 3 (Oratory: Presence + Persuasion) n/a pg. 83
Audience Distracted -1 (Oratory: Presence + Persuasion) n/a pg. 83
Audience Aggressive -3 (Oratory: Presence + Persuasion) n/a pg. 83
Unimpressive or Inappropriate Appearance -1 to -3 (Oratory: Presence + Persuasion) n/a pg. 83
Laryngitis -5 (Oratory: Presence + Persuasion) n/a pg. 83
High-Limit Credit Cards +1 (Carousing: Manipulation + Socialize) n/a pg. 86
Running Tab at a Bar +1 (Carousing: Manipulation + Socialize) n/a pg. 86
Expensive Liquor +2 (Carousing: Manipulation + Socialize) n/a pg. 86
Knowing Attractive Bar Patrons +2 (Carousing: Manipulation + Socialize) n/a pg. 86
Various Illegal Drugs +3 (Carousing: Manipulation + Socialize) n/a pg. 86
Poor-Quality Booze -1 (Carousing: Manipulation + Socialize) n/a pg. 86
Ugly Bar Patrons -1 (Carousing: Manipulation + Socialize) n/a pg. 86
Unappealing Bar -2 (Carousing: Manipulation + Socialize) n/a pg. 86
Limited Funds -3 (Carousing: Manipulation + Socialize) n/a pg. 86
Bad Music -3 (Carousing: Manipulation + Socialize) n/a pg. 86
Gang or Prison Tattoos +2 (Working the Black Market: Manipulation + Streetwise) n/a pg. 87
Valuable Barter Items (Guns, Drugs) +3 (Working the Black Market: Manipulation + Streetwise) n/a pg. 87
Unfamiliar Neighborhood -1 to -3 (Working the Black Market: Manipulation + Streetwise) n/a pg. 87
Foreign Country -4 (Working the Black Market: Manipulation + Streetwise) n/a pg. 87
Upscale Neighborhood -1 (Working the Black Market: Manipulation + Streetwise) n/a pg. 87
Inappropriate Clothes -2 (Working the Black Market: Manipulation + Streetwise) n/a pg. 87
"You Look Like A Cop" -3 (Working the Black Market: Manipulation + Streetwise) n/a pg. 87
Fake ID +1 (Disguise: Wits + Subterfuge) n/a pg. 87
Hair Dye +1 (Disguise: Wits + Subterfuge) n/a pg. 87
Professional Makeup Kit +2 (Disguise: Wits + Subterfuge) n/a pg. 87
Full Set of Fake Credentials (Driver's License, Social Security Card) +3 (Disguise: Wits + Subterfuge) n/a pg. 87
Lack of Tools -3 to -5 (Disguise: Wits + Subterfuge) n/a pg. 87
Lack of Appropriate Clothes -2 to -4 (Disguise: Wits + Subterfuge) n/a pg. 87
Rushed Disguise -2 (Disguise: Wits + Subterfuge) n/a pg. 87
No Credentials -1 to -3 (Disguise: Wits + Subterfuge) n/a pg. 87


Equipment

Type Bonus Cost Special
Automotive Tools variable (Dex / Int + Crafts) 1 to 4 Durability 2-3, Size 1-5, Structure variable; pg. 140
Climbing Gear variable (Str + Athletics) 2 Durability 2, Size 2, Structure 4; pg. 140
Demolitions Kit variable (Int + Science) 3 Durability 2, Size 2, Structure 4; Explosives not included; pg. 140
First Aid Kit variable (Dex + Medicine) 1 or 2 Durability 1, Size 2, Structure 3; pg. 140
Flashlight none n/a Durability 1, Size 1, Structure 2; pg. 140
Gasmask variable (Stamina) 2 Durability 1, Size 2, Structure 3; pg. 140
Gunsmithing Kit variable (Dex + Crafts) 2 Durability 2, Size 2, Structure 4; pg. 140
Lock Picks variable (Dex + Larceny) 3 Durability 2, Size 1, Structure 3; pg. 140
Nightvision Goggles none 2 Durability 1, Size 1, Structure 2; pg. 140
Surveillance Equipment variable (Stealth: trailing) 3 Durability 1, Size 3, Structure 4; pg. 141
Sights. Laser negates -2 penalty for medium range 3 Durability 1, Size 1, Structure 2; pg. 141
Sights. Telescopic reduces long range penalty from -4 to -2 3 Durability 1, Size 2, Structure 2; pg. 141
Survival Gear variable 1 to 3 Durability 1-3, Size 1-4, Structure variable; pg. 141

Armory

Car Packages

Type Bonus Cost Special
Acceleration Upgrade vehicle’s Acceleration is increased by 10% of its original value, up to 5 times applied Equal to vehicle’s Cost –2 for first two instances; vehicle’s Cost –1 for successive instances installation Successes: Equal to vehicle’s Size for first instance; +5 for each successive instance; pg. 153
Speed Upgrade vehicle’s Maximum Speed is increased by 10% of its original value. The vehicle’s Safe Speed is unaffected; can be applied 3 times vehicle’s Cost –2 for first instance, Cost –1 for second instance and Cost for third instance Installation Successes: vehicle’s Size for first instance; +5 for each successive instance.; pg. 153
Handling Upgrade The vehicle’s Handling is increased by 1,to a maximum of 6 Equal to vehicle’s Cost –1 for first instance, Cost +2 for second instance may not be applied to a

vehicle with a negative Handling trait; Installation Successes: vehicle’s Size x2 for first instance, vehicle’s Size x4 for second instance. With the second instance, the vehicle’s Safe Speed is also increased by 10% of its original value; pg. 153

Police Package vehicle’s Handling is increased by 1, to a maximum of 5. The vehicle’s Acceleration and Safe Speed are increased by 10% of their original values, and Top Speed is increased by 20%. In addition, the vehicle gains all of the optional equipment described in the “Cop tires, cop suspension, cop shocks . . .” sidebar (pg. 133) Equal to vehicle’s Cost +1, maximum Cost 3; Typically only sold to law enforcement Limit: This modification may be applied only to passenger cars, sports cars (except supercars), light trucks and vans; Installation Successes: Equal to vehicle’s Size x3; pg 153
Security Package vehicle gains three points of Durability and run-flat tires. The vehicle’s windows are upgraded to Durability 4 and Structure 7, the doors to Durability 6 and Structure 9 and the gas tank to Durability 8 and Structure 10. The vehicle’s Handling is reduced by 1 (to a minimum of –1), and the Maximum Speed and Acceleration are each reduced by one-quarter of their original values vehicle’s Cost +1, maximum Cost 4 This modification may be applied only to passenger cars, sports cars (except supercars), light trucks and vans; pg 154

Drivers Education

Type Bonus Cost Special
Commercial Driving School CDL license 1 Six week Class; pg. 155
Military Armored Vehicle Training Trained to drive armored vehicles None: Must be in Military Lasts 8 to 12 weeks, then a 2 year tour of duty; pg. 155
Police Pursuit Training Drive 1 or 2; Can get Drive Specs: Pursuit and Ramming None: Police Cadet Police Only, even private schools do not allow Civilians to train in this course; pg. 155
Security Driver School Drive 2; Drive Spec: Avoiding Pursuit (and similiar specs); Access to Stunt Driver Merit 3 1-2 Week course; pg. 155
Racing School Drive 3 minimum after completion 4 1-2 Week course; pg. 155
Rail Transportation On Job Training for Railway/subway None: apprenticeship this is only done through apprenticeship after many years of working for a Railway/subway; pg. 155
Commercial Shipping Variable Variable, depending on Bachelor's Degree Obtaining

full-fledged captain’s certification, which entitles the character to seek worldwide employment as a ship’s master, requires a bachelor’s degree in an appropriate field (naval architecture, meteorology, oceanography) and about a decade’s worth of experience; pg. 156

Naval Training Able to give orders and know how to run a ship or submarine, or know a station None, Naval Officers only pg.156
Flight School Pilot Specialty in the Drive Skill 3 three weeks for full-time students or three to six months for once-a-week courses. Costs for advanced instruction are

the same, but training lasts two to three times as long; pg. 156

Undergraduate Pilot Programs Science 2 w/ Spec in one: aerospace engineering, meteorology and related fields;Drive 3 with a Pilot Specialty Same as Bachelor's degree program in college this is expensive and time consuming, but an alternative to Military service to get the training; pg. 156
Military Aviation with a Pilot Specialty (and possibly a second Specialty appropriate to the kind of aircraft he flew), at least Survival 2 from escape and evasion training Must be enlisted takes 10 to 18 months, after which the character has a multi-year service obligation; pg. 156


Firearm Accessories

Type Bonus Cost Special
Bipods -1 to Medium and Long Range Difficulty; -1 To Automatic Fire Penalty 1 Durability 2, Size 2, Structure 4; pg. 163
Ear Protection –2 penalty to all listening-related Wits + Composure rolls. 1 Durablity 1, Size 1, Structure 2; pg. 163
Gunsmithing Kit 2 bonus dice to the appropriate Crafts rolls 2 Durability 2, Size 2, Structure 4; pg. 163
Light Mount Reduces "Fighting Blind" to -3 (Flashlights) or to -2 (Halogen or LED light) Penalty when fighting in darkness; Reduced from "Fighting Blind" to -4 Penalty to attacker against Shooter 1-2 Durability 1, Size 1, Structure 2
Reloading Bench +2 to Reloading Bullets Rolls 2 Durability 2, Size 5, Structure 6, Cost pg. 163-164; See pg. 88 "Home Made Ammunition" for more Info
Sighting Tools +2 to Sighting Rolls 2 Durability 1, Size 2, Structure 3
Sights, Fiber Optic +1 to all shooting rolls in which the shooter takes a turn to aim 1 Durability 1, Size 1, Structure 2
Sights, Laser +1 attack short range, half penalty to -1 at Medium Range 2 Durability 1, Size 1, Structure 2; Bonuses apply to short bursts only, not medium or Long bursts of Autofire; Target gets a +1 bonus on Wit+Comp Rolls to Avoid Surprise (World of Darkness Core pg. 151 ( +2 bonus in Dusty/Foggy conditions) pg. 166
Sights; Infrared Laser Same as Sights, Laser 3 Durability 1, Size 1, Structure 2; Bonuses apply to short bursts only, not medium or Long bursts of Autofire; Can only be seen with use of Night Vision goggles or Scope.
Sights, Telescopic Medium Range Penalties with Riffle or Shotgun Ignored; Long Range Penalties Halved 1 Durability 1, Size 2, Structure 3; Can be used on handgun but only Long range advantage is given
Sights, Telescopic (Night Vision) Ignore fighting blind penalties; minimizes Penalties: -3 penalty at Long distance, -1 penalty at short distance 3 Durability 1, Size 2, Structure 3; If exposed to Bright light, shuts down for 1 full turn after light is off; Variant that does not can be purchased at a Cost 4; pg 166
Sights, Telescopic (Thermal) Minimizes Penalties: -1 at long range, none at Medium and short; same pentalties in Dark, but Fighting blind rules do not apply 5 Durability 2, Size 2, Structure 4; Offers no bonus to Shooting at Vampires, Spirits only registered when Numen is active; pg 166
Speedloader Allows character to reload gun without loosing defense 1 Durability 1, Size 1, Structure 2; pg 167
Suppressor -4 Penalty for bystanders nearby (within 50 yards of shot) Wits+Composure to notice sound of subsonic ammo; -2 Penalty for bystanders (100 yards of shot) Wits+Composure to notice sound of supersonic ammo; -3 penalty to try and pinpoint shooter location Durability 3, Size 1, Structure 4, Cost 3

Surveillance Gear

Type Bonus Cost Special
Binoculars no penalties in seeing up to 500 Yards, -1 per 100 yards after up to -5 1 Durability 2, Size 1, Structure 3, pg. 168; Night Vision availabe (Cost 3) penalties start at 200 yards (–1 for every 100 yards thereafter).
Bugs (Covert Listening Devices) Allow to listen remotely (within 1/4 mile); Wits + Computer or Wits + Crafts to find correct signal and listen in; Planting: Wits + Larceny Roll; Finding: Wits + Investigation (or Wits + Composure) vs Planting (Defender) Successes 2 Durability 1, Size 1, Structure 2; pg 168: Smaller available (button size or smaller, Cost 3) give a -1 Penalty to finding device
Bug Sweeper +2 Modifier on Wits+ Investigation to Find bugs when Using 3 Durability 1, Size 1, Structure 2; pg. 168
Disguised Camera Allow to record/See events in another location; Variable 2-5 Variable; pg. 168
Tracking Device Allows Tracking 3 Durability 1, Size 1, Structure 2; pg. 169; Hiding: Wits + Larceny, Size gives +2 bonus; Implant in living/dead organic material requires Int + Medicine Roll; Make it part of an existing device (car, cell, etc) Wits + Craft Roll; Discovering: Wits +Investigation vs Hiding Successes(Defender)
Keystroke Logger Creates a text-file transcript of everything the subject typed – BIOS passwords, system logons, emails, letter 1 Durability 1, Size 1, Structure 2; pg. 169; Must roll separate Wits + Computer to Employ and Retrieve
Reverse Peephole Allows one to look through the Peephole from outside, giving the same small view as you would have from the inside 1 Durability 1, Size 1, Structure 2; pg. 169
Spyware +2 Equipment bonus on Hacking rolls on installed computers; Allows one to see everything that goes on in the computer that it is installed on n/a Assume that such installation requires a contested hacking attempt ( [[World of Darkness|World of Darkness Rulebook, pg 57) requiring seven successes.
Wi-Fi Sniffer Detects Presence and Frequency Strength of Wireless networks within 100 yards 1 Durability 1, Size 1, Structure 2; pg. 170; less conspicuous than a Laptop capable of doing the same
Wiretap Relays Phone Conversation to Third Party 2 Durability 1, Size 1, Structure 2; pg. 170; Install: Intelligence + Larceny roll; Finding: Wits + Investigation roll contested vs Installation Roll

Survival Gear

Type Bonus Cost Special
NBC Suit +5 bonus against Inhaled and Touch-based Toxins (See World of darkness Core For more information, pg. 180); In cases of Radiation poisoning (see p. 122), an NBC suit nullifies all penalties associated with the appropriate Stamina + Resolve rolls. 2 Durability 1, Size 5, Structure 6, pg. 170-171; Full-on biohazard suits have Durability 2, Cost 4 and provide complete immunity, rather than a bonus to the resistance roll.
Potassium Iodide 2 pills per day give a +1 Bonus to Stam + resolve roll to Resist the effects of Radiation Toxicity 2 Cost is price for a bottle of 500; 1 Pill must be taken at least 4 hours prior to exposure; pg. 171
Survival Kit, Basic Offers +1 to Survival-based rolls and any Stamina + Resolve rolls made to resist harm from exposure. 1 Durability 1, Size 2, Structure 3; Commonly Includes: a sleeping bag, canteen, flashlight, glowstick and enough food and water for one character to last a single day; pg 171
Survival Kit, Advanced +2 bonus to all Survival-based rolls and any Stamina + Resolve rolls made to resist harm from exposure 2 Durability 2, Size 2, Structure 4; Commonly Includes (in addition to basic kit): a compass, rope, a one to two person tent, solar blanket, heat pads, a multi-tool or Swiss Army knife and possibly even a book on survival, as well as enough food and water for one character to last two days; pg. 171
Survival Kit, Superior +3 bonus to all Survival-based rolls and any Stamina + Resolve rolls made to resist harm from exposure. 3 Durability 2, Size 3, Structure 5; Commonly Includes (In addition to both Basic and Advanced kits)a GPS location device, water

filtration unit, four-person all-season tent, first aid kid, sewing kit, bungee cables, portable fishing rod, camp machete or emergency poncho, as well as enough food and water for one character to survive a full week; pg. 172

Survival Kit, Urban (also called "Go-bag" +3 to all Survival-based rolls and any Stamina + Resolve rolls made to resist harm from exposure and airborne (inhaled) toxins if used in the city or suburbs (+1 in the wilderness). 2 Durability 2, Size 2, Structure 4; Commonly Includes (along with commonly the Basic Survival Kit): protective face masks, city maps, storm matches, antibiotics, AM/FM radio, LED flashlight and a Mylar emergency blanket, as well as enough food and water for a single individual to survive for three days; pg. 172


Hunter: the Vigil

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