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© 2000 - 2012 Original Sin Network
© 2012 CCP hf. All rights reserved.

Nettiquette

Everyone role-plays differently, some prefer certain styles of typing to others, and we try to give a little variation, but we cannot allow every single style out there, because of the obvious confusion issues.

You can use either of the two following ways:

::Sue walks into the room:: Hey Bob, how is it going?

/me walks into the room. "Hey Bob, how is it going?"

Please do not use * * or > < or < > or any other system of markers. It gets a bit crazy and complicated when there are too many different ways to denote action. Also, please type everything out when you rp, do not use abbreviations like: LOL, TY, YW, OMG etc IC. This is just flat out silly. Type it out.


Out of Character

When speaking out of character in a game channel, please used (( ))'s to indicate the thing you are saying is not in character.

For example:
((I am going to roll x, What is your willpower?))


or when correcting your spelling or statement in some way.

<Sue> ::fasll on her face.::
<Sue> ((falls))

or

<Sue> I meant to say no.
<Sue> ((woops, I meant to say no, it is over.))


Abbreviations:

<s> = softly
<vs> = very softly
<q> = quiet
<w> = whispers

You do not have to use any of these abbreviations if you don't want to. You can just as easily say:
/me speaks softly. "I know what you did."
/me leans into Sherry and whispers. "I don't know about you, but I think we are in trouble here."


Do not type ::whispers:: in character and message the text to someone. if it is not in the channel, it did not happen.

The only required abbreviation to be used is: <p> = phone conversation. To make a phone call IC you message the person you are calling and type ::ring, ring:: or ::your phone is ringing:: or I am calling you, etc. Then use the #cell or #phone channel, but you must paste your side of the conversation to the game channel you are in. You do so by doing this.
<p> Hello?
<p> Great to hear from you Sam.
<p> No, I didn't know Sue was in town.

The only exception to this would be to leave the area or walk out of hearing distance of the other characters. If you do this, you must leave the channel. If you stay in the channel, then your side of the conversation must be pasted to the channel.

<tm> = text message
You can choose whether or not to paste what is said in text message to the channel.


Languages:

It is assumed that you are speaking English in character at all times unless otherwise specified. To speak in another language you must head it with something. You can either type out the language name:
/me laughs and speaks in french. "That was so funny."

or you can use an abbreviation. We usually use the first three or four letters of the language, such as: <eng>, <ger>, <eng>, <fre>, <ital>, <russ>, <span> etc.

Please do not type out accents, they make it difficult to read and keep up with what the character is actually saying. Simply do ::speaks with an X accent:: to denote this instead of annoying people more than you probably intended to in the beginning.


Tense

We prefer people type in present tense while actively playing, as things take place in the present. Please refrain from using past, future, future perfect, or any other odd tense unless talking about something that actually happened in that sort of tense. Actions you are typing at the moment are in the present.

Example:
Good
Present tense: /me picks up the soda bottle and examines it.

Bad
Past tense: /me picked up the bottle and examined it.
Future tense: /me would pick up the bottle and examine it.

Any tense is acceptable in speech, as you could be talking about past, present or future, but only present tense is acceptable in actions.


Leaving a channel

To leave a channel, one must type something about physically leaving the area IC, and wait at least 30 seconds to quit the channel, in case someone tries to stop you IC. Example:
::walks away from the others and moves to leave the area.::
Then wait at least 30 seconds, and then quit the channel.

The only exception to this being in combat, if you would like to leave the channel in combat, you must first ask the ST running the combat. If you leave during a pivotal moment IC, without notice, you may have you character rped by an ST. So please do not do it.

Time in game

The in-game setting is considered always-night unless the scene is specifically stated to be a daytime scene. It is considered rude to leave a scene with a "it's getting light out" if there are other people who are staying in the channel and roleplaying, because it forces them to accept the time change. If everyone is leaving, then it can be done without a problem. In a larger scale, though, the date is today's date, the year is now. There is no alteration of the time scale here.

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Private Messages

We do not allow any roleplay to be done in private messages. ALL gaming must be done in a channel on our server. This is so there are logs of all actions and the STs can review scenes and see what has happened and what's going on in the game. Channels are set up for any purpose you might need, please use them.