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The Simplicity Of Your First Character Because of differences in game environment, setting and player style, it is highly reccomended that your first character be as simple as possible. While we strive to give you all of the information you need on the website to play the game, we are unable to tell you what the current player climate is like. In order to best see what is needed during a game, what is likely to get the most play and what frankly will work best overall, we ask you to keep your character simple the first time around. Keep in mind, we are not asking you to make a throw away mortal to play for a week then to make your real character. You can keep your first character, as the current maximum of characters is five slots, or you can choose to retire the character after you feel you have a grasp on the game environment. It is entirely up to you. We simply ask that you try to avoid certain things. These things are not banned for new characters, but we generally prefer you avoid them. A character may be approved with any of these things, but if you plan to write one, we advise you speak to an ST first to avoid wasted creation time. Also, keep in mind almost all characters require some change to them to fit in our game environment. If you are unwilling to change your character in any way, choose another concept. Lastly, please avoid rewriting a character you've played in other games/venues. While it might seem at first that this would ease your transition into our game environment, it has proven to do the opposite, as you tend to bring in past habits and pre-conceived notions that are often wrong or not appropriate for Original Sin. So please try to create original characters. Here is the current list we ask you to avoid in general without first speaking to an ST:
For the Requiem and Forsaken games:
FAQ Can I turn my character into an ________ after my two weeks are up? There are a few options if you want to make your character more than mortal, but we'd like it if you state your desires to do this at approval (and this goes for any mortal character, not just your first). Psychic and mortal based minor templates require a reason and approval. Vampire and ghoul are an easy decision, if another PC is willing to take your character on in such a way. However, if you want an NPC to do this, it would require approval and buying of specific merits to represent them (Mentor for a Sire, or Regnant from the Ghouls book). Werewolves, however, are more difficult. These require someone to take them in and teach them, as Werewolf: the Forsaken isn't really written in a way to handle completely ignorant PCs. If there is a PC pack, the STs will be more willing to allow the First Change process, but if there isn't then it is preferred that you create a new Werewolf PC at the approval stage, rather than going through the change. Wolf-Blooded can only be that way from approval, that merit cannot be purchased or increased after creation. Changing Breeds must be done at approval, one cannot "become" a Changing Breed or gain the Kin merit. Hunter: the Vigil simply requires a reason for a first tier, and for most Compacts and Conspiracies. However, some require other, harder prerequisites, and the Lucifuge requires family association approved at creation, it's not something someone can stumble into or be inducted into. Anything else is at Storyteller discretion, please ask specifically and don't assume it's ok.
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