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© 2008 CCP hf. All rights reserved.

Knives & Daggers

Type
Damage
Size
Durability
Cost
Notes    
Bayonet
2L
1/S
3
1
If mounted on a Size 3 rifle, dmg is 2L. If mounted on a bullpup (Size 2) rifle or detached and used as a combat knife, a bayonet is Damage 1(L).
Bowie Knife
2L
1/J
4
1
+1 to some Crafts rolls.
Combat Knife
1L
1/S
3
1
 
Katar Punch Dagger
2L
1/S
3
2
Str + Brawl attack rolls.
Keris (Kris)
2L
2/J
3
2
-1 without a specialty in Keris.
Main Gauche
1L
3/S
3
1
+1 defense with another weapon.
Pocket Knife
-1L
1/P
2
1
     
Rondel Dagger
1L
1/S
3
2
Armor Piercing 1. +2 on surprise attacks.  
Machete
2L
2/J
3
1
 
Trench Knife
1L/B
1/S
3
1
Doubles as brass knuckles.
Switchblade
0/L
1/P
3
1
 
     

 

 

Swords

Type
Damage
Size
Durability
Cost
Notes
Bastard Sword †
3/4L
3/N
3
2
1-handed does 3L, 2-handed does 4L.
Curved Sword
3L
2/L
3
2
+1 attack bonus if attacking from position of height.
Fencing Sword
1L
2/L
3
1
Armor Piercing 1.
Fish-spine Sword
1/3L
2/3L
1/3
3
9-again. Fish bone version is 1L, 1D. Metal version is 3L, 3D.
Gladius
2L
2/S
3
2
 
Great Sword †
4L
3/N
3
3
 
Katana
3L
2/L
4
3
 
Long Sword
3L
2/L
3
2
Machete
2L
2/J
3
1
Never suffers from improvised weapon penalty.
Rapier
2L
2/L
3
2
Armor Piercing 1.
Sword Cane
2L/B
2/L
3
2
Bashing damage when sheathed.
Wakizashi
2L
2/S
4
3
 
Zweihander †
4L
4/N
3
3
9-again. Six feet long and 14lbs.
† This weapons requires two hands. If used one handed the strength requirement increases by 1.

 

 

Blunt Weapons

Type
Damage
Size
Durability
Cost
Notes    
Escrima Sticks
1B
2/S
2
1
Rattan: D: 1 and -1B, Wood: D: 1 and 0B, Metal/Plastic D: 2 and 1
Flail
3B/L
3/N
3
2
 
Mace
3B
2/L
3
2
 
Maul †
4B
3N/
3
2
+1 attack against individuals at a higher vantage point.
Morning Star
3L
3/N
3
2
     
Sap
1B
1/P
2
1
 
Shakuhachi Flute
0B
2/S
2
1
Functional as a flute (gives +1 to the expression roll) and as a weapon - with no improvised weapon penalty.
Telescopic Baton
3B
2/J
3
1
When retracted, size is S, when extended, size is J. Extending is a reflexive action.  
Tonfa (Nightstick)
2B
2/J
2
1
In close combat allows +1 defense (even against firearms close range).
Wooden Club
2B
2/J
1
n/a
 
† This weapons requires two hands. If used one handed the strength requirement increases by 1.    

 

Chain Weapons

Type
Damage
Size
Durability
Cost
Notes    
Chain (Basic)
1B
1/S
3
n/a
 
Kusari Gama
2B/L
3/N
2
2
-2 without fighting style: Chain Weapons
Kyoketsu Shogi
1B/L
3/N
2
2
-2 without fighting style: Chain Weapons
Manriki Gusari
2B
2/L
3
1
-2 without fighting style: Chain Weapons
Nunchaku
1B
1/S
3
1
-1 Damage without Dexterity 3
Poi
0B
1/S
3
n/a
     
 

 

Polearms

Type
Damage
Size
Durability
Cost
Notes  
Halberd †
4L
4/N
3
3
Trip attack
Naginata †
3L
4/N
2
3
-1 minimum strength
Quarterstaff †
2B
4/N
1
1
 
Spear †
3L
4/N
2
1
 
Trident †
4L
4/N
3
2
 
All polearms grant the bearer +1 defense.  
† This weapons requires two hands. If used one handed the strength requirement increases by 1.    

 

Axes and Hammers

Type
Damage
Size
Durability
Cost
Notes    
Battle-Ax
3L
3/N
3
2
 
Crash Ax
2L
2/L
4
1
 
Fire Ax †
3L
3/N
2
1
 
Hatchet
1L
1/S
2
1
 
Ice Ax
2L
2/J
1
1
     
War Ax †
5L
4/N
3
3
9 again
War Hammer †
5B/4L
4/N
3
2
Armor Piercing 1. Full turn to recover after swing.
† This weapons requires two hands. If used one handed the strength requirement increases by 1.    

 

Miscellaneous

Type
Damage
Size
Durability
Cost
Notes    
Bagh-Nakh
1L
1/P
3
1
Strength + Brawl attack rolls.
Brass Knuckles
1L
1/P
3
1
Strength + Brawl attack rolls.
Catch Pole †
0B
3/N
2
1
Catches Opponents.
Fakir's Horns
-1L
3N
3
1
+1 Defense,+2 with Weaponry Dodge.
Iron Fan
0B
1/S
3
2
+1 Defense with Weaponry Dodge.
Jittei
3B
2/J
3
1
+1 Defense.
Ring Blade
-1L
1/P
3
1
Strength+Brawl    
Strangle Wire
2L
1/P
2
N/A
Grappling Aid.  
Sjambok
1B
2/J
2
1
Painful.
Stun Gun
n/a
1/P
3
1
Special rules, see Armory p. 36.
Whip
1B
2/J
1
1
Wooden Stake
1L
1/S
1
n/a
 
† This weapons requires two hands. If used one handed the strength requirement increases by 1.